This becomes the game logo text in the generated artwork. It will be applied consistently to both Main Game and Bonus Game screens.
This is applied globally. The AI uses it to determine the art style, colors, materials, and atmosphere across every area of both screens.
Enter keys for the providers you want to use. All keys are stored in memory for this session only and never sent anywhere except the respective official API endpoints.
No generation jobs yet.
index.html with every block as an absolutely-positioned <div> at the exact pixel coordinates from your layout. CSS classes are named after each block. The generated artwork is embedded as a reference background so developers know exactly what goes where.
left / top / width / height per zone.zone-playfield)<img> tags ready to swap with real assetsgame.css file with all positioning<rect> with exact dimensions and a label. Open it in Figma, Adobe Illustrator, or Sketch as a starting point — each zone is already the correct size and position.
<rect><text> elementsmain_playfield.png, main_logo.png). These act as the closest equivalent to Photoshop layers from a flat AI image and can be used directly as placeholder sprites in the HTML5 game.
zones.json manifest with all coordinates